Grand Theft Auto European City

Server Discussion => Server Reports => Resolved Reports => Topic started by: Test-mate on October 27, 2017, 04:03:26 pm

Title: [NYB]HONEY_SINGH - Wallglitching via nades
Post by: Test-mate on October 27, 2017, 04:03:26 pm
Player Nick:[NYB]HONEY_SINGH
Date:just now
Reason for reporting: Wall glitching via gernades
Evidence: https://youtu.be/GCvOmOzVxn4
Title: Re: [NYB]HONEY_SINGH - Wallglitching via nades
Post by: [NYB]HONEY_SINGH on October 27, 2017, 08:26:53 pm
[PRO]Ino4250 bro

Wall-glitching
It is strictly prohibited in this server. Wall-glitching is an act on which you 'intentionally' use the game's bug or any other unfair way to shoot through a wall to hit another player. This includes bugged or non-solid places/walls that are accessible by foot but covered by texture and shooting rockets to walls to damage the opponent via its explosion effect including any bugged place.
Title: Re: [NYB]HONEY_SINGH - Wallglitching via nades
Post by: cool3 on October 27, 2017, 08:41:37 pm
[PRO]Ino4250 bro

Wall-glitching
It is strictly prohibited in this server. Wall-glitching is an act on which you 'intentionally' use the game's bug or any other unfair way to shoot through a wall to hit another player. This includes bugged or non-solid places/walls that are accessible by foot but covered by texture and shooting rockets to walls to damage the opponent via its explosion effect including any bugged place.
well you just copy paste the following rule, and you didn't answer him about this report. So @honey_singh can you explain this
Title: Re: [NYB]HONEY_SINGH - Wallglitching via nades
Post by: [NYB]HONEY_SINGH on October 27, 2017, 10:19:00 pm
[PRO]Ino4250 bro

Wall-glitching
It is strictly prohibited in this server. Wall-glitching is an act on which you 'intentionally' use the game's bug or any other unfair way to shoot through a wall to hit another player. This includes bugged or non-solid places/walls that are accessible by foot but covered by texture and shooting rockets to walls to damage the opponent via its explosion effect including any bugged place.
well you just copy paste the following rule, and you didn't answer him about this report. So @honey_singh can you explain this

ok cool3 explosion make video ok
video post 2hr
Title: Re: [NYB]HONEY_SINGH - Wallglitching via nades
Post by: cool3 on October 27, 2017, 10:22:33 pm
You have 12 hours from now to post your video
Title: Re: [NYB]HONEY_SINGH - Wallglitching via nades
Post by: [NYB]HONEY_SINGH on October 27, 2017, 10:37:02 pm
You have 12 hours from now to post your video
watch  not good video
https://www.youtube.com/watch?v=MjYD1llRiSk&feature=youtu.be

more make video cool3 explosion
Title: Re: [NYB]HONEY_SINGH - Wallglitching via nades
Post by: cool3 on October 27, 2017, 10:59:42 pm
This video didn't proof anything, so you have evidence to defend yourself or not "please don't waste our time"
Title: Re: [NYB]HONEY_SINGH - Wallglitching via nades
Post by: [NYB]HONEY_SINGH on October 27, 2017, 11:01:09 pm
This video didn't proof anything, so you have evidence to defend yourself or not "please don't waste our time"

ok make video new 
Title: Re: [NYB]HONEY_SINGH - Wallglitching via nades
Post by: [NYB]HONEY_SINGH on October 27, 2017, 11:20:59 pm
This video didn't proof anything, so you have evidence to defend yourself or not "please don't waste our time"

There is a new bug in vcmp when i throw two grenades at a time first one goes far and the second one will go a bit near so i did not throw the second grenade near the wall intentionally its a bug which caused grenade to go near the wall.
Title: Re: [NYB]HONEY_SINGH - Wallglitching via nades
Post by: cool3 on October 27, 2017, 11:54:16 pm
This video didn't proof anything, so you have evidence to defend yourself or not "please don't waste our time"

There is a new bug in vcmp when i throw two grenades at a time first one goes far and the second one will go a bit near so i did not throw the second grenade near the wall intentionally its a bug which caused grenade to go near the wall.
well to be warned.