Grand Theft Auto European City

Server Discussion => Server Reports => Resolved Reports => Topic started by: [KF]Thunder^ on October 27, 2017, 11:05:16 pm

Title: [VU]aXXo- Rocket Glitch
Post by: [KF]Thunder^ on October 27, 2017, 11:05:16 pm
Player Nick: [VU]aXXo
Date: 27/10/17
Reason for reporting: Rocket Glitch
Evidence:(Screenshots, videos..etc) https://www.youtube.com/watch?v=JIwmo_iwau0&feature=youtu.be
Extra notes
Title: Re: [VU]aXXo- Rocket Glitch
Post by: SpitFire on October 27, 2017, 11:11:09 pm
He also used RPG in close combat.
Title: Re: [VU]aXXo- Rocket Glitch
Post by: XTM on October 27, 2017, 11:13:33 pm
+
https://youtu.be/AIdQ41Ome7s
Title: Re: [VU]aXXo- Rocket Glitch
Post by: aXXo on October 28, 2017, 07:25:44 am
Rocket glitching was a term used in 0.3z. It is defined as ghosting a rocket shot, so that the rocketeer doesn't see the explosion himself, but it damages others. This is not possible in 0.4, since all projectiles are sync'ed server side. I did not rocket glitch or intended to do it.

Fast switching is defined as the process of:
> Shooting a heavy weapon.
> Switching to a sprint-able weapon.
> Switching to the heavy weapon.
> Shooting the heavy weapon.

This shoot and move technique when done fast enough, is called fast-switching.
I never performed steps 3 and 4 above. I shot only one rocket and then shot with ingrams, so you can't relatively measure the time between my two successive RPGs(because the 2nd shot doesn't exist). I did not fast switch with RPG or intended to do it.
Title: Re: [VU]aXXo- Rocket Glitch
Post by: Ryne on October 28, 2017, 08:43:12 am
Exactly aXXo took his time to shoot RPG. I don't see any violation of rules by him.

Denied