Grand Theft Auto European City
Server Discussion => Server Suggestions => Topic started by: Hazard on December 26, 2017, 05:04:42 pm
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Suggestion for:(Forum/Server) Server
Your suggestion(please include as much info as you can): Add /clandonate <money> confirm and /getclancar /buyclancar. And the money will be taken from the donation of the clan. It would be good. /clanskin, /buyclanskin. (Only one skin and only one car) /sellclancar
Extra notes: Not understood? No prob drop a reply!
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Hmm. Ideal idea. +1
Lets see what @Human. Says.
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New: /clanskin, /buyclanskin. (Only one skin and only one car) /sellclancar
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+1 waiting for Human reply
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nice idea hazard +1
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if anyone is leaving clan or taking all the donation?
how dafaq we know he take all our donation? :P
p.s : i will explain later in more details :D
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if anyone is leaving clan or taking all the donation?
how dafaq we know he take all our donation? :P
p.s : i will explain later in more details :D
So you want your donation back when you leave a clan, right? Nub, can't you donate less money? If anybody donates for his clan. The amount will be in clan's acc not in any particular player.
Why not? good idea
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If anybody leave the clan, he'll no longer have access to clan cmds. And only leaders have the ability to withdraw donation money and to buy anything for clan. More questions so feel free, I'm here to give suggestions. People who donated can withdraw their money from clan. Only before 1 week. After 1 week players would not have ability to take their money back. This system will take time, but der hoto durust ho :p
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+1
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We'll further discuss about it.
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hmm nice idea brother -1
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-1 nice idea to make clans fall down from top richest clans :D
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After some discussion with Aaron we decided not to accept the suggestion( at least for now ). It's quite complicated, not in term of scripting but to make it consistent, avoid giving too much advantage and setting the suitable cost. As whole clan members can to use the skin and vehicle once it's bought by the clan..it's a quite a big & unfair advantage of players with clan over clanless players( moreover, there are already many other advantages of players with clan over clanless players ). Besides, the clans dont have fixed member count so we cant set cost by member count( it's not actually a good idea as the clan might grow and have more members later on ). There are other reasons, but the one we stated above is the main reason.
This suggestion will be denied for now..
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As what Human said, we decided to reject this suggestion as the main point is being too much complicated as our priority in every implementations we make as to make it balance and not breaking its system, too much complications when me and human discussed regarding this matter, and probably most of the players will be more rich if this system.
Anyhow we're still making alternatives and coming up our own idea in support of this suggestion and more precedence in spending your cash as nowadays most players are well damn rich.