Grand Theft Auto European City

Server Discussion => Bug Reports => Topic started by: Hazard on October 06, 2018, 02:51:00 pm

Title: Spectate while spawned
Post by: Hazard on October 06, 2018, 02:51:00 pm
Your nick: aWesOmE.
Date it happened: 10/6/2018
The bug: We can spectate while spawned.
Extra notes: https://gaming.youtube.com/watch?v=htLAmX_J2rc&feature=share
Title: Re: Spectate while spawned
Post by: Human. on October 06, 2018, 08:09:38 pm
It should be fine now, let me know if it still happens..
Title: Re: Spectate while spawned
Post by: Newton on October 06, 2018, 09:41:05 pm
Yeah is happening, but you can type /exitspec
Title: Re: Spectate while spawned
Post by: Human. on October 06, 2018, 09:47:39 pm
You meant, it's still happening after my last post ? Can you provide a video ?
Title: Re: Spectate while spawned
Post by: Hazard on October 06, 2018, 09:58:55 pm
He's saying the bug isn't fixed, we can still spectate while spawned, just as I provided my video below.
Title: Re: Spectate while spawned
Post by: Human. on October 07, 2018, 01:46:32 am
You didnt get any msg telling to use /exitspec ?
Title: Re: Spectate while spawned
Post by: Newton on October 07, 2018, 02:21:38 am
It's not a bug from my side, you still can type /exitspec for exit from spectate mode.
Title: Re: Spectate while spawned
Post by: Hazard on October 07, 2018, 02:12:21 pm
When we type /spectate <playername> it spectates the person and also shows a message ''You're spectating player1. use /exitspec to stop spectating'' like this. But as I provided my video. Its still occur.
Title: Re: Spectate while spawned
Post by: Human. on October 07, 2018, 02:49:50 pm
That's weird, you pressed enter/other key to spawn after the player die, right ?
Well, I tested it and it showed 'You must exit spectate mode to spawn, please use /exitspec', you didnt get the message ?


Edit: I've done some more changes, please try again and let me know whether it's still not working..
Title: Re: Spectate while spawned
Post by: Hazard on October 07, 2018, 10:12:25 pm
The bug is fixed, /locked/!