Grand Theft Auto European City
Server Discussion => Server Reports => Resolved Reports => Topic started by: Hazard on May 30, 2020, 04:38:49 am
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Player Nick: V2X
Date: 5/30/2020
Reason for reporting: Wall Glitch & Punch/Game Modifications, whenever he's punched, he doesn't lose his HP.
Evidence:(Screenshots, videos..etc) The evidence is given below:
https://youtu.be/lAb5f-05uqc
https://youtu.be/LDjiGZzJl2Q
Extra notes: He's been accused/caught for using hacks, committing multiple rule-breaks in the near past and is banned in Littlewhitey's for aimbot.
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sorry for commenting here I hope nobody gets mad at me
but v2x is a player that has a good internet and a very good computer but even so he has lag, I try to kill him but it is impossible I think that he has his game modified or uses something external to have advantages over other players, I know that I don't have proof but yes they put it on the blacklist looking like uuega you will see that I am not lying
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First video what modification are you trying to prove since I don't see anything. Second video he threw the mol at the end of the walls o getting wall glitch from that is possible.
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First video what modification are you trying to prove since I don't see anything. Second video he threw the mol at the end of the walls o getting wall glitch from that is possible.
Whenever he's punched, he doesn't lose his HP.
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It would need you a spyglass to know HP low as 99%.
A relatable link
https://youtu.be/yLHhAAYszAs
Would look like a HP hack or a punch bug or whatsoever but the player there checked my HP soon after and found it to be 99%, while mere look at the health bar doesnt say so.
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HP is decreased by 5% not 1%
There is something extremely wrong with your gameplay.
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Quick view at your video seems more like an ass-choke than a punch.
It can be any out of the values you see in VC dir/data/fistfite, holding own damage values.
It could be either out of punch, jab, longkick, roundhouse, etc. depending on what sync says.
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What do you mean any out of the valus in VC dir/data/fistfite?
It isn't possible until you edit the files, just accept that you have edited your files instead of delaying this report.
This guy is lying totally, I can surely tell you all - Hold any weapon expect mele/nades in hands. Then go near a player then click the fire button one time and It will show you how much HP goes and how much remains.
Talking about your lame excuse part two..
Quick view at your video seems more like an ass-choke than a punch.
It can be any out of the values you see in VC dir/data/fistfite, holding own damage values.
It could be either out of punch, jab, longkick, roundhouse, etc. depending on what sync says.
I punched you like 3,4 times, no HP goes.. always the same.. why? While if you punch other players, their HP will decrease by 5% - Even RajPut's video proofs that you're lying.
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Since you play on 32fps and claim strong without knowing, in fact, the differences in sync, I'll wait for some better replies.
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Now you're offending me, now you should not expect good replies from me.
I'll do the same, wait for the *better* replies.
Till then, if you have any logs of me with *32 fps* go ahead and post them here.
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By the way, here's the new clip from today's footage where he's reverted the mods from his game.
Now he's getting punched and see his HP, that's clear!
https://youtu.be/OXRqEdOhr_4
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It is a well synced punch, not like your previous video, that was rather an ass-choking shot where sync probably got fucked.
fistfite
A B C D E F G H I J
Null 0 0 0 0.0 1.0 N null 0 0
StdPunch 5 8 0 0.4 1.0 M punchR 1 1
Idle 0 0 0 0.0 1.0 N FIGHTIDLE 0 0
Shuffle_f 0 0 0 0.0 1.0 N FIGHTsh_F 0 0
#
##### frontal attacks ####
#
Knee 9 12 0 0.34 1.2 L FIGHTknee 2 0
PunchHook 7 10 0 0.32 1.15 H FIGHTLhook 2 1
Jab 6 10 0 0.32 1.2 H FIGHTjab 2 1
Punch 8 11 0 0.34 1.4 H FIGHTpunch 1 0
LongKick 9 13 0 0.33 1.5 M FIGHTlngkck 3 0
RoundHouse 9 13 0 0.35 1.2 M FIGHTrndhse 3 1
#
##### directional attacks ####
#
FwdLeft 13 18 0 0.32 1.2 H FIGHTkick 2 0
FwdRight 6 13 0 0.36 1.35 M FIGHThead 3 0
BackKick 19 24 0 0.36 1.13 L FIGHTbkickL 2 0
BackFlip 19 24 0 0.34 1.13 L FIGHTbkickL 2 0
BackLeft 13 18 0 0.36 1.9 H FIGHTelbowL 2 0
BackRight 12 16 0 0.35 1.6 M FIGHTbkickR 2 0
RightSweep 8 12 0 0.3 1.3 H FIGHTelbowR 2 0
#
##### special attacks ####
#
GroundKick 11 15 0 0.5 0.4 G KICK_floor 3 0
#
##### responses ####
#
HitFront 4 0 0 0.0 1.0 N HIT_front 0 0
HitBack 4 0 0 0.0 1.0 N HIT_back 0 0
HitRight 4 0 0 0.0 1.0 N HIT_R 0 0
HitLeft 4 0 0 0.0 1.0 N HIT_L 0 0
HitBody 4 0 0 0.0 1.0 N HIT_bodyblow 0 0
HitChest 4 0 0 0.0 1.0 N HIT_chest 0 0
HitHead 4 0 0 0.0 1.0 N HIT_head 0 0
HitBigStep 4 0 0 0.0 1.0 N HIT_walk 0 0
HitOnFloor 0 0 0 0.0 1.0 N FLOOR_hit 0 0
HitBehind 4 0 0 0.0 1.0 N HIT_behind 0 0
#
##### melee weapon attacks ####
#
Attack1 0 0 0 0.0 0.8 H default 0 0
Attack2 0 0 0 0.0 0.8 H default 0 0
Attack3 0 0 0 0.0 0.8 M default 0 0
#
##### misc anims ####
#
Idle2Norm 0 0 0 0.0 1.0 N FIGHT2IDLE 0 0
ENDWEAPONDATA
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If you're good with the values, you may realise they depend on playerdist values. Both the LWs video and your first video do not show a perfect punch being synced.
I punched you like 3,4 times, no HP goes.. always the same.. why?
, it decreases but you may as i said require a spyglass or so to examine it.
If you're asking about how it renders me getting 1)Knee or 2)PunchHook or 3)Longkick or 4)Roundhouse or 5) Jab but not punch sometimes, you better blame VCMP developers and VCMP sync. VCMP sync gets fucked in monitors having higher display size and having higher refreshrates than old 60Hz-85Hz monitors. Not that I lost no HP, I lost -1HP because VCMP failed to make out the exact sync and exact animations.
Moreover, I guess the video you posted about -5HP reduction was moments after Diaz tested punching me, provided I didn't disconnect. Diaz possibly may have the video where it is evident that instead of a punch being synced, it synchronizes something holding damage value( out of the fistfite.txd animations) -1HP rather than a perfect punch.
You gotta deal with it because widescreen fixes aren't allowed and sync will keep fucking up. Nobody is keen enough to alter the punch values when it usually ends up having me on floor. It is rather like, die with 99% HP or die with 95% hp, there aren't punching events going on. Auto-jump would've been of use if i was to think so deep.
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Why the sync has problems with you only? When we wouldn't have been punched like this before.. Show me any report which has this type of problem.
Each day I face a lot of players punching me and this is from those videos (made for fun)
https://youtu.be/22GmmOBJe5c
But why only yours HP is 1% low? Still now you haven't given any valid evidence to prove your innocence.
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I have an extremely wide display monitor which requires a widescreen fix for proper sync.
It has a huge refreshrate difference than your 60Hz monitor.
When you'll get one, you'll witness VCMP Dynamics failing.
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I have an extremely wide display monitor which requires a widescreen fix for proper sync.
It has a huge refreshrate difference than your 60Hz monitor.
When you'll get one, you'll witness VCMP Dynamics failing.
Still nothing makes sense.
I'll wait for the decision of senior staff.
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I have an extremely wide display monitor which requires a widescreen fix for proper sync.
It has a huge refreshrate difference than your 60Hz monitor.
When you'll get one, you'll witness VCMP Dynamics failing.
Can you show us your display settings of the game?
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After the investigation and discussion within staff, we've come to conclusion that the punch bug is a possible VCMP sync problem. It's not any sort of game modification or hacks.
As far as the report for Wall Glitch is concerned, it's an open DM ground. There's a high tendency of players to throw Molotov/grenade. The object's added in the bf loc are intended to save you from your opponent and increase your chances of survival in the battle filed. Thus, WG is not possible there.
Marked as solved. Thanks for reporting! :)