It is a well synced punch, not like your previous video, that was rather an ass-choking shot where sync probably got fucked.
fistfite
A B C D E F G H I J
Null 0 0 0 0.0 1.0 N null 0 0
StdPunch 5 8 0 0.4 1.0 M punchR 1 1
Idle 0 0 0 0.0 1.0 N FIGHTIDLE 0 0
Shuffle_f 0 0 0 0.0 1.0 N FIGHTsh_F 0 0
#
##### frontal attacks ####
#
Knee 9 12 0 0.34 1.2 L FIGHTknee 2 0
PunchHook 7 10 0 0.32 1.15 H FIGHTLhook 2 1
Jab 6 10 0 0.32 1.2 H FIGHTjab 2 1
Punch 8 11 0 0.34 1.4 H FIGHTpunch 1 0
LongKick 9 13 0 0.33 1.5 M FIGHTlngkck 3 0
RoundHouse 9 13 0 0.35 1.2 M FIGHTrndhse 3 1
#
##### directional attacks ####
#
FwdLeft 13 18 0 0.32 1.2 H FIGHTkick 2 0
FwdRight 6 13 0 0.36 1.35 M FIGHThead 3 0
BackKick 19 24 0 0.36 1.13 L FIGHTbkickL 2 0
BackFlip 19 24 0 0.34 1.13 L FIGHTbkickL 2 0
BackLeft 13 18 0 0.36 1.9 H FIGHTelbowL 2 0
BackRight 12 16 0 0.35 1.6 M FIGHTbkickR 2 0
RightSweep 8 12 0 0.3 1.3 H FIGHTelbowR 2 0
#
##### special attacks ####
#
GroundKick 11 15 0 0.5 0.4 G KICK_floor 3 0
#
##### responses ####
#
HitFront 4 0 0 0.0 1.0 N HIT_front 0 0
HitBack 4 0 0 0.0 1.0 N HIT_back 0 0
HitRight 4 0 0 0.0 1.0 N HIT_R 0 0
HitLeft 4 0 0 0.0 1.0 N HIT_L 0 0
HitBody 4 0 0 0.0 1.0 N HIT_bodyblow 0 0
HitChest 4 0 0 0.0 1.0 N HIT_chest 0 0
HitHead 4 0 0 0.0 1.0 N HIT_head 0 0
HitBigStep 4 0 0 0.0 1.0 N HIT_walk 0 0
HitOnFloor 0 0 0 0.0 1.0 N FLOOR_hit 0 0
HitBehind 4 0 0 0.0 1.0 N HIT_behind 0 0
#
##### melee weapon attacks ####
#
Attack1 0 0 0 0.0 0.8 H default 0 0
Attack2 0 0 0 0.0 0.8 H default 0 0
Attack3 0 0 0 0.0 0.8 M default 0 0
#
##### misc anims ####
#
Idle2Norm 0 0 0 0.0 1.0 N FIGHT2IDLE 0 0
ENDWEAPONDATA
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If you're good with the values, you may realise they depend on playerdist values. Both the LWs video and your first video do not show a perfect punch being synced.
I punched you like 3,4 times, no HP goes.. always the same.. why?
, it decreases but you may as i said require a spyglass or so to examine it.
If you're asking about how it renders me getting 1)Knee or 2)PunchHook or 3)Longkick or 4)Roundhouse or 5) Jab but
not punch sometimes, you better blame VCMP developers and VCMP sync. VCMP sync gets fucked in monitors having higher display size and having higher refreshrates than old 60Hz-85Hz monitors. Not that I lost no HP, I lost -1HP because VCMP failed to make out the exact sync and exact animations.
Moreover, I guess the video you posted about -5HP reduction was moments after Diaz tested punching me, provided I didn't disconnect. Diaz possibly may have the video where it is evident that instead of a punch being synced, it synchronizes something holding damage value( out of the fistfite.txd animations) -1HP rather than a perfect punch.
You gotta deal with it because widescreen fixes aren't allowed and sync will keep fucking up. Nobody is keen enough to alter the punch values when it usually ends up having me on floor. It is rather like, die with 99% HP or die with 95% hp, there aren't punching events going on. Auto-jump would've been of use if i was to think so deep.