@HunTinG: Any slide which prevent any type of health damage is not allowed and in the video, casper is trying to shoot you, but you are not getting any damage, may I ask why? you have 24 hours to reply.
Ryne, are you actually drunk?
How many accurate shots did casper seemingly attended on me?
Do you know about delay in VC:MP?
Did you actually watch this video?
https://youtu.be/yiFOSD85mwo?t=245look at moment 4:07
According to Hanney, game can delude from reality, meaning, in our case, game doesn't see me as I actually move. (read what he says if you can't hear by enabling subtitles).
To understand what I mean, look at the moment 0:04, when Casper starts shooting I seemingly move with a different speed than it can be afforded with keyboard. Meaning the trajectory and the speed changes. Not making same impact as on a normal keyboard user player. Still not an advantage, if we pay attention you can actually notice I am hittable if I move that slow ( means the speed is average).
Casper actually shot in very backward, where game thinks I'm at.But it doesn't mean so. It's a case of "delusion" of the game.
This is a multiplayer game featuring ping and fps.
Ping and fps are terms that are used for naming those two things (maybe systems) can actually change and make difference between the players. Meaning it's not stable like the original game and you can't rely on these 'systems' to work properly.
So, here's the actual question: May I know the moment you're talking about? Because here, I see Casper's inaccuracy and inability to aim in VC:MP.
SO, to understand what I mean, watch at one more moment of Episode 1 of Vice City Academy. And that is earlier, at 2:57
https://youtu.be/yiFOSD85mwo?t=177You can see the same case as I'm being accused for here, and that is not being hit by bullets.
This is related to ping and fps difference. In multiplayer game, these systems must not adapt to only one or few players, but to everyone playing in the server.
Example, when trying to explode a vehicle that's near to an AFK player.
You can see VC:MP systems adapting to each player's perspective. Meaning you can't rely it will show what should actually happen.
Still, if we use more thought and logic-related actions, we can adapt to these systems.
So again,
what you mean is that I'm not being hit in the moment that Casper shoots at me.
You mean that VC:MP should have acted different?
There were lot more players with different fps and ping near to me ,and that means VC:MP must adapt to a perspective that's logic and available for each player's setup.
Talking about accuracy:
Now Ryne,
we all know you made a wrong accusation when talking about how Casper aims at this video.
I mean, just compare it:
How is this shot even possible considered "perfectly accurate" when you can't prove anything ?
And,
you may think of banning me, but think about it: Is it necessary to ban a player from a thing that's 95,5% possibly to be a false reason???
And ..
this false slide is just an incompatible movement with other players' perspective. Meaning the following:
It is supposed to be a PS2 dedicated-movement, but was erased from the original game for PC (the controls sensitivity was changed), that means it doesn't affect anyhow the bullets of an enemy and I can prove it by one simple video.
Is it necessary as well? Or are we done here?