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Author Topic: [VU]aXXo- Rocket Glitch  (Read 701 times)

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Offline [KF]Thunder^

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[VU]aXXo- Rocket Glitch
« on: October 27, 2017, 11:05:16 pm »
Player Nick: [VU]aXXo
Date: 27/10/17
Reason for reporting: Rocket Glitch
Evidence:(Screenshots, videos..etc) https://www.youtube.com/watch?v=JIwmo_iwau0&feature=youtu.be
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« Last Edit: October 28, 2017, 11:37:05 am by Ryne »

Offline SpitFire

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Re: [VU]aXXo- Rocket Glitch
« Reply #1 on: October 27, 2017, 11:11:09 pm »
He also used RPG in close combat.

XTM

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Re: [VU]aXXo- Rocket Glitch
« Reply #2 on: October 27, 2017, 11:13:33 pm »
+

Offline aXXo

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Re: [VU]aXXo- Rocket Glitch
« Reply #3 on: October 28, 2017, 07:25:44 am »
Rocket glitching was a term used in 0.3z. It is defined as ghosting a rocket shot, so that the rocketeer doesn't see the explosion himself, but it damages others. This is not possible in 0.4, since all projectiles are sync'ed server side. I did not rocket glitch or intended to do it.

Fast switching is defined as the process of:
> Shooting a heavy weapon.
> Switching to a sprint-able weapon.
> Switching to the heavy weapon.
> Shooting the heavy weapon.

This shoot and move technique when done fast enough, is called fast-switching.
I never performed steps 3 and 4 above. I shot only one rocket and then shot with ingrams, so you can't relatively measure the time between my two successive RPGs(because the 2nd shot doesn't exist). I did not fast switch with RPG or intended to do it.

Offline Ryne

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Re: [VU]aXXo- Rocket Glitch
« Reply #4 on: October 28, 2017, 08:43:12 am »
Exactly aXXo took his time to shoot RPG. I don't see any violation of rules by him.

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« Last Edit: October 28, 2017, 11:36:57 am by Ryne »
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