No Human.
At first it was fine, after playing on the server for about 20-30 mins while the 30 player gangwar was happening inside the VP skyscraper the framerate just goes down dramatically.
Rejoining the server isn't helping as it happens immediately on join, the spawnscreen is lagging on 50 FPS and trying to play makes it go down to 30 or even lower.
Edit: The issue is still persisting even with just 7 players online.
part of the debuglog in case it helps: Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50001_headshot.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50002_spree.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50003_payback.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50004_bomb.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50005_tick.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50006_incredible.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50007_murderous.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50008_invincible.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50009_devilcoming.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50010_deadiest.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50011_amazing.wav, using only the first one.