• November 15, 2024, 12:49:02 am
Welcome, guest! Please login or register.

Server IP: 141.94.180.144:8292

Author Topic: Accepted Server Suggestion - Request to improve jttr kick, warp and FPS limit reach  (Read 1845 times)

0 Members and 1 Guest are viewing this topic.

Offline Hazard

  • Donator
  • General of EC
  • *
  • Posts: 1429
  • Country: pk
  • Gender: Male
  • RELAX!
    • View Profile
  • Ingame-Nick: [RT]Hazard
  • Clan: RT
Suggestion for:(Forum/Server) Server

Your suggestion(please include as much info as you can): For the health of server, I'm here to suggest the improvement of server's jttr kick, warp kick and FPS limit reach. It's been a few months since these kicks are broken and now I really think it's the time to improve them. Since a lot of players are from cafe, they irritate the players with their lag, 1 shot will take decades to hit them. 100, 150+, 200+ jttr limits without a kick. The kick will ONLY work once you have ping above 500 constantly, the server will kick in like a minute after your ping constantly remains more than 500.

Been long but to be honest.. being lazy because of internet connection provides me 500 KB/s and here in our area everyone uses PTCL and the area is not so much popular in.. kind of internet stuff so we can't have any other service (nor available) so we have to stick with this ruined connection.

By the way, observe it yourself the server is in completely broken.condition and it needs some fix real quick.

Extra notes: I have a video which will show you how 50% of the laggers play without GETTING kicked.

« Last Edit: December 12, 2020, 11:04:22 am by Human. »

Offline Sixsine

  • Colonel Staff
  • *
  • Posts: 530
  • Country: 00
  • Gender: Male
  • Admin
    • View Profile
Re: Server Suggestion - Request to improve jttr kick, warp and FPS limit reach
« Reply #1 on: December 10, 2020, 02:11:17 am »
+1 No more laggers in this server

Offline DiaZ

  • Manager
  • General of EC
  • *
  • Posts: 1136
  • Country: 00
  • Gender: Male
    • View Profile
  • Ingame-Nick: [VU]DiaZ
  • Clan: VU
Re: Server Suggestion - Request to improve jttr kick, warp and FPS limit reach
« Reply #2 on: December 10, 2020, 09:47:05 am »
Why need instant kick. The server is not broken it issues warning for players whose ping is above 500. If instant kick implemented then no one can play since everyone have ping spikes.

-1

Offline Hazard

  • Donator
  • General of EC
  • *
  • Posts: 1429
  • Country: pk
  • Gender: Male
  • RELAX!
    • View Profile
  • Ingame-Nick: [RT]Hazard
  • Clan: RT
Re: Server Suggestion - Request to improve jttr kick, warp and FPS limit reach
« Reply #3 on: December 10, 2020, 08:18:34 pm »
Why need instant kick. The server is not broken it issues warning for players whose ping is above 500. If instant kick implemented then no one can play since everyone have ping spikes.

-1
Play against cafers or F2 / EKs. You'll observe if they really deserve a kick or not. I'm not talking about instant (nor I talked about) kick to be added, I just want this to get fixed, the thing I clear.. Server doesn't even warn players when their jttr is high, should be like above 40 or 50.. to get kicked.. I shown you a video of Frost, he was lagging like hell with 100+ jttr. but he was playing more than 10 minutes without getting kicked.

The bestest examples are cafers who play from Sindh, they are absolutely laggy.. currently you're inactive Diaz.. Once you play the server and observe it against laggers, you'll be sure.

I don't know but the server really needs some heal.

Offline thehornyandfunnyBABE

  • Trainee
  • *
  • Posts: 28
  • Country: 00
  • Gender: Male
    • View Profile
  • Clan: all
Re: Server Suggestion - Request to improve jttr kick, warp and FPS limit reach
« Reply #4 on: December 10, 2020, 10:04:20 pm »
AGREE.  NO MORE LAGGERS
+1

Offline Human.

  • Developer
  • General of EC
  • *
  • Posts: 1931
  • Country: my
    • View Profile
Re: Server Suggestion - Request to improve jttr kick, warp and FPS limit reach
« Reply #5 on: December 12, 2020, 11:04:11 am »
The jitter is measured by comparing the difference between ping and divide it by number of sample-1. The players ping in VCMP is only updated once every 5 sec, so server only collect player's ping every 6 sec until the number of sample is enough to calculate jitter. So, it will take a while before server kick players for high jitter.

I've made it a little bit more aggressive but it will not make server completely free from laggers. The problem is a lot of EC's players dont have good connection. If we were to make it truly lag free, then only a few players can play. There has to be compromise between lag and number of players that can play. We will be able to reduce the limit & make the script more aggressive when we have more players with better connection.
« Last Edit: December 12, 2020, 11:15:29 am by Human. »