That's pretty bad..
Btw, the chance of players getting caught by false detection is quite low as the script in client-side will first check whether the player is moving( his current speed is faster than his last speed ) & his speed is continuously over limit in a row before the script reports to server for the 1st time, otherwise it will be ignored. The server only report about it to me if the client reports about suspicious speed more than 2 times to server, means his speed is continuously over limit while him moving. Anyway, it is under testing & it only PM me about the suspicious speed, no action was taken toward them without valid evidences. A few players was caught and most of them were later reported using speed hack by players, which means the detection is still useable.
PS: seems like someone is interested in seeing the script