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Author Topic: Mass FPS drop  (Read 1331 times)

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Offline Brian

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Mass FPS drop
« on: July 04, 2018, 06:49:22 pm »
Your nick: =ULK=Noire
Date it happened: 7/4/2018
The bug: Something in this current version is causing massive slowdowns for no apparent reason.
Extra notes: -
"The table is surrounded by politicians who have never placed a foot on the battlefield. It's a disgusting squabble over who gets the largest piece of the pie, and that's why it needs to end. It is for that duty we raised the King. That's why we're fighting."
~A. Kupchenko

Offline Human.

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Re: Mass FPS drop
« Reply #1 on: July 04, 2018, 07:10:58 pm »
Make sure you are using the latest release by re-install it: http://ec.vc-mp.co.uk/index.php?topic=7514.0
Some of the problem/bugs might already be fixed in newer release.

If it does not work, report to official VCMP's forum if you think it's the client problem. If you think it has something to do with this server, give more info about what you think caused it, where it happened, what you were doing, how many players/vehicles/pickup were there, is there any errors in client-side script( debuglog ) or anything that can help us find the reason..
« Last Edit: July 04, 2018, 08:55:19 pm by Human. »

Offline Brian

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Re: Mass FPS drop
« Reply #2 on: July 04, 2018, 07:19:28 pm »
It's not the client's fault since I checked on a different server that is running rel006 and my game works perfectly fine over there.
I don't know what's causing it but the issue starts the moment I join the server.
My game for whatever reason is stuttering for no reason and my FPS seems to be forced to like 50 and drops to as low as 30 in some areas like Haiti.
I'll try that solution and see if it persists or not.

EDIT: Issue still persists.
EDIT2: Second time rejoining and everything seems ok now.
« Last Edit: July 04, 2018, 07:34:08 pm by Brian »
"The table is surrounded by politicians who have never placed a foot on the battlefield. It's a disgusting squabble over who gets the largest piece of the pie, and that's why it needs to end. It is for that duty we raised the King. That's why we're fighting."
~A. Kupchenko

Offline S!LenT_K!LL3R

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Re: Mass FPS drop
« Reply #3 on: July 04, 2018, 10:59:23 pm »
Yeah iam also facing the same problem,My ping is table under 200 but seems more laggy in new version.

Offline Human.

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Re: Mass FPS drop
« Reply #4 on: July 05, 2018, 01:47:44 am »
Yeah iam also facing the same problem,My ping is table under 200 but seems more laggy in new version.
Are you talking about network lag ? It's not script problem..

About FPS,
The script does not really change the environment that much, that could lead to random FPS drop( it does not add new object/pickup by its own, the amount of veh it creates is also controlled not to exceed the limit..etc  ) so i dont think it's script fault but i still cant confirm it unless i get more information. Moreover, I dont face the problem so i cant check it on my own..

Btw, try use /check on yourself and let me know if it drops your FPS..it's just a speed hack detector which was activated by default before, but now can only be activated using /check by players against other players.

Anyway, if it happens again:
- Try to compare what changed before the FPS drop and during FPS drop at the area you are standing( e.g: player count, custom stuff such as veh/skin..etc, event such as explosion and anything that you think can affect FPS )
- If it happen only at specific area, use /saveloc to save the pos you are standing and let me know..
« Last Edit: July 05, 2018, 01:49:18 am by Human. »

Offline S!LenT_K!LL3R

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Re: Mass FPS drop
« Reply #5 on: July 05, 2018, 03:41:22 am »
k i will but when iam running hard and shooting this problem occurs.

Offline Zkq

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Re: Mass FPS drop
« Reply #6 on: July 05, 2018, 08:52:40 am »
@Human. Try to in < bf > location, I was fighting there and i am getting fps problem although before the update i was not having this problem..

Offline Human.

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Re: Mass FPS drop
« Reply #7 on: July 05, 2018, 12:19:20 pm »
The place is fine for me and we didnt add anything new to the place after the update so i dont really think it's the script's fault. It probably has something to do with the rel006. If you have any more information, you may post here because for now i cant fix anything unless it's related to script.

BirdMan

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Re: Mass FPS drop
« Reply #8 on: July 06, 2018, 05:33:22 am »
ahving this prob too

Offline MAD_K!LL3R

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Re: Mass FPS drop
« Reply #9 on: July 06, 2018, 06:42:55 pm »
same all the players complaining for this issue in EC



[/cente

Offline Brian

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Re: Mass FPS drop
« Reply #10 on: July 09, 2018, 02:10:35 am »
Problem is back once again.
"The table is surrounded by politicians who have never placed a foot on the battlefield. It's a disgusting squabble over who gets the largest piece of the pie, and that's why it needs to end. It is for that duty we raised the King. That's why we're fighting."
~A. Kupchenko

Offline Human.

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Re: Mass FPS drop
« Reply #11 on: July 09, 2018, 01:51:42 pm »
Well, i dont have enough information to look for to find out what caused it. We didnt change anything to game's environment that's likely to could cause FPS, unless there's a problem in rel006 that was not exist in rel004. We only removed Pay n Spray door and added sound for few cmds/after spawn. So, does the FPS drop happen only when you are near Pay n Spray and after you spawn ?

Offline Brian

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Re: Mass FPS drop
« Reply #12 on: July 09, 2018, 10:17:06 pm »
No Human.
At first it was fine, after playing on the server for about 20-30 mins while the 30 player gangwar was happening inside the VP skyscraper the framerate just goes down dramatically.
Rejoining the server isn't helping as it happens immediately on join, the spawnscreen is lagging on 50 FPS and trying to play makes it go down to 30 or even lower.

Edit: The issue is still persisting even with just 7 players online.
part of the debuglog in case it helps:
Code: [Select]
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50001_headshot.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50002_spree.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50003_payback.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50004_bomb.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50005_tick.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50006_incredible.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50007_murderous.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50008_invincible.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50009_devilcoming.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50010_deadiest.wav, using only the first one.
Warning in CSoundHandler::FillSampleBufferFromData: More than one channel in sounds/s50011_amazing.wav, using only the first one.
« Last Edit: July 09, 2018, 10:48:58 pm by Brian »
"The table is surrounded by politicians who have never placed a foot on the battlefield. It's a disgusting squabble over who gets the largest piece of the pie, and that's why it needs to end. It is for that duty we raised the King. That's why we're fighting."
~A. Kupchenko

Offline Human.

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Re: Mass FPS drop
« Reply #13 on: July 10, 2018, 02:24:45 pm »
Quote
We didnt change anything to game's environment that's likely to could cause FPS, unless there's a problem in rel006 that was not exist in rel004
I'll lock this report now, it's unlikely to be script's fault, but i'll try to find out what caused it. The problem seems to happens randomly so it's pretty hard to find out what caused it.

About those warnings, i have uploaded new files to avoid warning but i dont think it will solve the problem.