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Author Topic: Suggestion  (Read 3781 times)

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Offline Human.

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Re: Suggestion
« Reply #15 on: September 11, 2016, 04:37:17 pm »

Offline BeY3K^

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Re: Suggestion
« Reply #16 on: September 11, 2016, 04:52:37 pm »
fuk new script
NonE can JuDGe Me only EXcept ALLAH :D
Pm me if you get signature like my style :)



Offline Casper

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Re: Suggestion
« Reply #17 on: September 11, 2016, 04:53:25 pm »

HunTinG

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Re: Suggestion
« Reply #18 on: September 11, 2016, 05:41:06 pm »
fuk new script
fuk new script
Read this topic: http://ec.vcmp.co.uk/index.php?topic=290.msg9191#msg9191

By the way, some changes was done. Let me know if your problem is not solved yet.
Do you want a majority of players leave EC.?
Add the previous one. We don't want challenging game.
It's also waste of money and time.
spawnloc YES
diepos NO
U ARE LISEN OBAMA

fuck GUI
R.I.P Scripts
yeah. +1
With all respect,Human,
I think no human can take what's going on in EC.
You want EC to be unique and fitting VCMP gameplay? Then roll back the scripts .

Offline Human.

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Re: Suggestion
« Reply #19 on: September 11, 2016, 05:49:39 pm »
Seems like no one mind to read my post, even once ?
Quote from: Human.
We are observing whether the update should be kept or pull back and during the time, bug fixes will be pushed into older script. But most of you just come straight to insult scripter & script without knowing anything.
Quote from: Human.
Whether you realize or not, EC players count is already dropping( even very slowly ) time by time. So we chose to try another way to get new players to EC by pushing new updates, that will lesser the stress in fights by giving them more time to prepare and roam
Quote from: Human.
Human.:   It's not about newbies, it's about getting new players. The called pro players will probably leave later on, i cant even promise if i will still be here next year. So we need new players to take the old players place to keep EC alive
..
MAD_K!LL3R:   and i think no newbie plays in this server for newbies there are too many servers here
Human.:   And that's why we are observing, but most of you just come here and insult everything you can..
Quote from: Human.
By the way, like i said..we will be observing whether the update should be kept or not, during the time bug fixes will still be done. You dont have to worry, if it doesnt run well. The old script will be used again, like i said..we are just observing/testing it for few days. That's why i told you guys to read the topic.
Quote from: Human.
The update was just for testing, if you read the topic in changelog, you will understand that we are just observing whether this update should be kept or pulled back. You might not used to this update yet, but it will be normal later on or perhaps more fun. If you remember, we dont have much commands in old EC but everyone was able to play nicely. But now everyone became lazier as they had easy game.
or at least give a little co-operation other than insulting everything you can for whole 2 days, im pointing to those who did.
« Last Edit: September 11, 2016, 05:52:51 pm by Human. »

HunTinG

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Re: Suggestion
« Reply #20 on: September 11, 2016, 05:51:28 pm »


Perfect gamemode.

Offline Human.

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Re: Suggestion
« Reply #21 on: September 11, 2016, 05:58:51 pm »
hmm, quite irritated to post same content again and again, but here is it:-
Quote from: Human.
By the way, like i said..we will be observing whether the update should be kept or not, during the time bug fixes will still be done. You dont have to worry, if it doesnt run well. The old script will be used again, like i said..we are just observing/testing it for few days. That's why i told you guys to read the topic.
So anyone can give a little co-operation for EC, just for few days ?

HunTinG

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Re: Suggestion
« Reply #22 on: September 11, 2016, 06:07:08 pm »
Ok,then I guess EC is under "maintenance / script testing" for few days,until owners give back its unique accent.
I don't worry,there's no clue which leads to the fact the new features'll remain. It's obvious after many requests of players,there shall be at last a better spawnloc which allows you to set your own SPAWN location.

Offline AX

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Re: Suggestion
« Reply #23 on: September 11, 2016, 06:11:34 pm »
hmm, quite irritated to post same content again and again, but here is it:-
Quote from: Human.
By the way, like i said..we will be observing whether the update should be kept or not, during the time bug fixes will still be done. You dont have to worry, if it doesnt run well. The old script will be used again, like i said..we are just observing/testing it for few days. That's why i told you guys to read the topic.
So anyone can give a little co-operation for EC, just for few days ?
How much more days dude.?
We are tired by this focking system.
You got much complains about this present system.
Now, how much time you'll test that shit.?


Offline Sevrin

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Re: Suggestion
« Reply #24 on: September 11, 2016, 06:30:49 pm »
Okay, I saw everything, played and tested.

What I found, after some changes, I don't find any kind of lag or fps drop anymore.

Just 1 thing players was complaining for spawnloc and I truly agree on diepos system, it is interesting but not accurate. It should be like players spawn in radius of 100 meters which will be good and accurate.

About old spawnloc, tbh that thing was pain in the ass for newbies.

Just diepos = spawning in radius of 100 metres which will be very good and its a great thing to avoid spawnkill.

At last the spawn loc system should be same like now, just edit it with some popular locations for dueling and TDM/s.

Spawnlocation in army arena, the glitch place or location duel.
Bikers downtown
Downtown police station
Ammunition downtown
Location 'bf'
Airport Escobar international
Docks
Little Havana hospital
Haitian drug base
Film studio prawn island
Vercitti mansion
Sharks mansion prawn island.

All in the GUI system and same like clicking it to select, save and close. Also change the GUI accessing hotkey from L to any F1, F2,..., F12. So players don't get irritated by L.
« Last Edit: September 11, 2016, 06:37:19 pm by Sevrin »

BeaTz

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Re: Suggestion
« Reply #25 on: September 11, 2016, 07:05:15 pm »
Br0 my pc Pentium 0.5 fps lag to 1fps. I HATE THIS SCRIPT +11100000

Offline Sevrin

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Re: Suggestion
« Reply #26 on: September 11, 2016, 08:54:25 pm »
Br0 my pc Pentium 0.5 fps lag to 1fps. I HATE THIS SCRIPT +11100000
Yesterday not today, check again, i got core 2 duo, my FPS remains constant.

Offline Human.

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Re: Suggestion
« Reply #27 on: September 12, 2016, 09:19:57 am »
Quote from: Human.
That's how the diepos works currently. It will find the nearest position from the table of positions added by me. However, i've not added many position yet as it was just for testing..
& the hotkey was removed yesterday, now only spawnwep and spawnloc GUI left, the GUI will popup when you use /sloc and /swep. All the other commands are back, include the diepos. The changes was just that it will check the table of position added by me according distance from die pos. So the problem is just spawnloc ?
« Last Edit: September 12, 2016, 09:22:07 am by Human. »

Offline Amal

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Re: Suggestion
« Reply #28 on: September 12, 2016, 01:46:10 pm »
in my opinion human just remove /diepos and make /spawnloc within a boundary of 2*3.14*50*50 sq.metres xD

Offline Sevrin

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Re: Suggestion
« Reply #29 on: September 12, 2016, 04:19:40 pm »
Diepos is good, see just edit it with: spawning in radius of about 80 meters where he last died, so it'll be great advantage to avoid getting spawn killed.

Then, add some spawn locations in GUI selection panel, the one I said.

Believe me, it'll solve the issue of both diepos & spawnloc