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Author Topic: Spawn system  (Read 2457 times)

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Offline Brian

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Spawn system
« on: January 11, 2017, 05:06:44 am »
Suggestion for: Server
Your suggestion: Revert back to the old system because it's fucking retarded.
Extra notes: http://ec.vc-mp.co.uk/index.php?topic=2808.0
« Last Edit: January 12, 2017, 10:00:34 pm by Human. »
"The table is surrounded by politicians who have never placed a foot on the battlefield. It's a disgusting squabble over who gets the largest piece of the pie, and that's why it needs to end. It is for that duty we raised the King. That's why we're fighting."
~A. Kupchenko

VoyaFlex

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Re: Spawn system
« Reply #1 on: January 11, 2017, 05:30:11 am »
1

Offline Hyperzon2

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Re: Spawn system
« Reply #2 on: January 11, 2017, 05:42:19 am »
ye +1

Offline HunTinG

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Re: Spawn system
« Reply #3 on: January 11, 2017, 06:17:52 am »
Well, this one's used for preventing pakistani players fail to get their assigned spawnloc. Myself,personally,don' t really see any other way of making a proper spawnloc system ( if not reverting back to 0.3 server who had a proper spawnloc system, which is impossible)
« Last Edit: January 12, 2017, 04:13:15 am by HunTinG »

Offline Casper

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Re: Spawn system
« Reply #4 on: January 11, 2017, 12:22:14 pm »
A big +1

Frost

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Re: Spawn system
« Reply #5 on: January 11, 2017, 01:11:37 pm »
1

CrackM4

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Re: Spawn system
« Reply #6 on: January 11, 2017, 01:17:08 pm »
1

Offline Amal

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Re: Spawn system
« Reply #7 on: January 11, 2017, 01:26:05 pm »
i think this system is good, it buys us some time before the opponent spawns on his /lastpos.

Offline Aaron

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Re: Spawn system
« Reply #8 on: January 11, 2017, 01:30:59 pm »
I think there was a reason why human made that system, maybe he can explain it here for further understanding.

Offline GoRcEE

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Re: Spawn system
« Reply #9 on: January 11, 2017, 02:47:36 pm »
-1 nah..
it's Deathmatch server.... And this kind of things are Mainly uses in it

Rorro arts

Offline Brian

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Re: Spawn system
« Reply #10 on: January 11, 2017, 07:17:16 pm »
i think this system is good, it buys us some time before the opponent spawns on his /lastpos.
I understand how it is beneficial (sort of) since it should reduce spawnkilling but in reality it doesn't, it's a very annoying system. Especially for the people who use a spawnloc.
But for the killer it doesn't really buy any time since they spawn back in less than a second anyway, there's no big difference compared to the last system.
I rather prefer instantaneous spawns than some bs teleport that fucks up people's attempts to immediately TP away after spawn.
And not to mention the amount of morons that just spawnkill you with a chainsaw at a random spawnloc before you even get teleported to the desired location you set.
"The table is surrounded by politicians who have never placed a foot on the battlefield. It's a disgusting squabble over who gets the largest piece of the pie, and that's why it needs to end. It is for that duty we raised the King. That's why we're fighting."
~A. Kupchenko

Ghoost72

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Re: Spawn system
« Reply #11 on: January 11, 2017, 08:03:00 pm »
After seeing video i will vote
+1

VoyaFlex

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Re: Spawn system
« Reply #12 on: January 11, 2017, 09:26:30 pm »
After seeing video i will vote
+1
thank you sora for free views

Offline Human.

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Re: Spawn system
« Reply #13 on: January 11, 2017, 10:13:50 pm »
The reason it was added already explained by Hunting. Some players( not just pakistani ) faced problem with teleportation on spawn( e.g. dieloc, spawnpos, duel and anything that require server to teleport them after spawn ), they simply dont get teleported to the position as set by server. So the update was done to solve the problem by delaying the teleport. I dont think if there any other way to solve it in vcmp 0.4, it was fine in 0.3. So if we pull back the update, the players that faced the problem cant use spawnloc, diepos, or team up with other, it's quite unfair for them..
« Last Edit: January 12, 2017, 12:38:57 am by Human. »

Offline Amal

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Re: Spawn system
« Reply #14 on: January 11, 2017, 11:54:29 pm »
not only it buys us time but also reduce spawnkilling on /diepos which is a big advantage