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Author Topic: spawnwep bug  (Read 1659 times)

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Offline La[Z]eR

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spawnwep bug
« on: May 23, 2016, 03:11:19 am »
Your nick: La[Z]eR
Date it happened: today
The bug: the weapons get automatically change after doing /spawnwep
Extra notes: I have done /delwep and then settled my wep but it changed and I was having random weapons.
« Last Edit: May 24, 2016, 09:27:47 pm by Jokah »
>> [NYB]Honey_Singh killed [OFF]Tom (Pump-Action Shotgun) (Torso) (4.26142).
>> [NYB]Honey_Singh: tom kiss my ass

Offline ELBG

Re: spawnwep bug
« Reply #1 on: May 23, 2016, 06:07:41 am »
ye i have noticed this bug too

Coudy

  • Guest
Re: spawnwep bug
« Reply #2 on: May 23, 2016, 04:40:12 pm »
When it will be fix??

khiladi

  • Guest
Re: spawnwep bug
« Reply #3 on: May 23, 2016, 05:29:09 pm »
Human and staff members are working on it.

Hitman_47

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Re: spawnwep bug
« Reply #4 on: May 24, 2016, 12:29:25 am »
It also happened with me and need to be fixed.

BABA1

  • Guest
Re: spawnwep bug
« Reply #5 on: May 24, 2016, 09:05:59 pm »
Same is the case with me, Spawnwep works for like the first 2 or 3 spawns then stop working. Either way I've a suggestion for Human i.e to try re-building the spawnwep system. He claimed that it works on a local host but doesn't work with on Thijn's one.

Code: [Select]
spawnwep <- array(100, null); // you can define this globally and later on save that array to a db on player part
//then in your onPlayerCommand() function do whatever you want to. :D Hope that helps. If you wish then I've a ready made script for spawnwep though!

Jokah

  • Guest
Re: spawnwep bug
« Reply #6 on: May 24, 2016, 09:27:25 pm »
Fixed.