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Author Topic: [SS]Eddy-Wall glitch  (Read 908 times)

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Offline Broly

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[SS]Eddy-Wall glitch
« on: November 11, 2017, 01:16:39 am »
Player Nick:[SS]Eddy
Date: today
Reason for reporting: Wall glitch
Evidence:(Screenshots, videos..etc)
Extra notes:

« Last Edit: November 11, 2017, 09:55:25 am by GangstaRas »
how you went against your own words just to support your false delusional point, so I had to show you how dumb you truly are.
How dump i am=>https://ec.vc-mp.net/index.php?topic=11462.msg65297#msg65297

[SS]Eddy

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Re: [SS]Eddy-Wall glitch
« Reply #1 on: November 11, 2017, 02:22:16 am »
Uploading a video with the necessary proof.

[SS]Eddy

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Re: [SS]Eddy-Wall glitch
« Reply #2 on: November 11, 2017, 02:35:02 am »
First of all, I was pulling motolovs towards the door, not the walls and in the first molotov that I threw you can see that I was pointing towards the door but I pulled it a little to the left because of the grenade that my teammate threw and I shot the nade so I would not fall to the ground.

Due to this the molotov fell a little to the left ( the intention was not to make wall-glitch ) even the molotov does not hit directly to the wall, the fire entered without that being the intention, that means that I did not throw the molotov to the wall to kill you I was really pulling towards the door.

https://www.youtube.com/watch?v=w_hrb8pOelA&feature=youtu.be

GangstaRas

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Re: [SS]Eddy-Wall glitch
« Reply #3 on: November 11, 2017, 09:54:57 am »
In my opinion molotov, nade or RPGing a place like that is asking for some trouble. I acknowledge that this was a mistake but be that as it may, it was an avoidable one.

Reason being is that you acknowledged that the nade was from a teammate. Even if they did nothing to get rid of it and you get knocked down, they're there to protect you after the failure. And if that failed too, I don't think one death on your stats is worth avoiding by putting yourself in a potential auto-ban scenario.

So consider this as a forewarning. The next time it happens, you'll get the warning strike for wall-glitching caused by reckless play.

Solved.