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Author Topic: Saving dm mode  (Read 1993 times)

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Offline GerZ

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Saving dm mode
« on: August 10, 2020, 09:56:43 pm »
Suggestion for:(Forum/Server) server
Your suggestion(please include as much info as you can):

1 - The deathmatch mode of the server is ruined by rpg users, especially the donators whose rpg doesn't drop after they die, it's just overpowered and ruining the dm mode of the server, everytime i spawn i find some donator with rpg camping on roof and killing everyone with his rpg, the server is ruined

2 - make the hydra bomb take 15 minute to be able to load it again, players do just spam hydra bombs easily because the time limit of it is 2 minutes...

Extra notes: Do something about it
« Last Edit: August 12, 2020, 03:10:30 pm by Human. »

Offline Hazard

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Re: Saving dm mode
« Reply #1 on: August 10, 2020, 10:25:37 pm »
2nd - should be 5 minutes because not always.

1st - it's not overpowered its just a benefit of donator, -1

Offline MasterOz

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Re: Saving dm mode
« Reply #2 on: August 10, 2020, 11:27:58 pm »
1 = +1. It's enough! Donators are OP in this server, whether they have the benefit of using Shrew Shotgun or RPG not dropping after death benefit. It sucks as whenever we try to play,someone will go up to the roof with some locations not all know how to goto them,but just them and some,they will spam RPGs to the whole battleground. Must be done something about it before it's too late.

2 = +1 for the hydra bomb thing.. 5 mints are reasonable.

Offline GerZ

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Re: Saving dm mode
« Reply #3 on: August 10, 2020, 11:43:47 pm »
1 = +1. It's enough! Donators are OP in this server, whether they have the benefit of using Shrew Shotgun or RPG not dropping after death benefit. It sucks as whenever we try to play,someone will go up to the roof with some locations not all know how to goto them,but just them and some,they will spam RPGs to the whole battleground. Must be done something about it before it's too late.

2 = +1 for the hydra bomb thing.. 5 mints are reasonable.


even when you get up on the roof and kill him, he'll just goto another loc and start spamming rpg, It's really annoying and ruining the deathmatch mode in a lot of ways...

2nd - should be 5 minutes because not always.

1st - it's not overpowered its just a benefit of donator, -1

it's very overpowered , and it's like giving a donator speed hack to take advantage over free2play players...

Offline Killer frost^

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Re: Saving dm mode
« Reply #4 on: August 11, 2020, 12:50:02 am »
+1 for both its getting really annoying  day by day and its kinda over powered for donators but the thing is its really ruining the pure DM in server.


Offline Sixsine

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Re: Saving dm mode
« Reply #5 on: August 11, 2020, 02:31:03 am »
+1 human make this server like before in 2016

Offline SaMiR^

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Re: Saving dm mode
« Reply #6 on: August 11, 2020, 09:22:27 am »
-1 rpg is not only for donators. normal players also can use
and about not dropping wep after death benefit can also be done in another way like if you have 100 rocket just type /storewep roc 100 and /usewep roc 5 when it finish just type it again <--- NYB tricks

Offline GerZ

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Re: Saving dm mode
« Reply #7 on: August 11, 2020, 11:20:17 am »
-1 rpg is not only for donators. normal players also can use
and about not dropping wep after death benefit can also be done in another way like if you have 100 rocket just type /storewep roc 100 and /usewep roc 5 when it finish just type it again <--- NYB tricks


i know you're voting against that since you're donator and you usually camp on roof..., but in this case i'm talking about the usage of rpg not just the donators who makes it even worse by having infinite rpg, since their rpg doesn't drop after dying, There's a difference when you lose 5 rpgs by dropping them and losing 5 rpgs by killing 20 people..., and i'm just asking for a solve to this problem which ruining the dm mode of the server, especially for the new ec players.
« Last Edit: August 11, 2020, 11:24:07 am by S1MPL3 »

Offline SaMiR^

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Re: Saving dm mode
« Reply #8 on: August 11, 2020, 07:11:37 pm »

i know you're voting against that since you're donator and you usually camp on roof...,
i use rpg only when kf+f2+ek+cf+sds+rt are all teaming up against NK 20v4 and about losing 5 rpg rockets, you can type /usewep roc 1

Offline Killer frost^

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Re: Saving dm mode
« Reply #9 on: August 11, 2020, 08:53:32 pm »

i know you're voting against that since you're donator and you usually camp on roof...,
i use rpg only when kf+f2+ek+cf+sds+rt are all teaming up against NK 20v4 and about losing 5 rpg rockets, you can type /usewep roc 1
Aww thats so cruel $_$..... feeling sed for NKs

Offline DiaZ

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Re: Saving dm mode
« Reply #10 on: August 11, 2020, 09:50:16 pm »
1) Indeed it is overpowered. This can be fixed by cooldown. Every RPG switch need to have 3 seconds cooldown so the rpg spam can be reduce.
2) I don't see any problem with the cooldown

Offline Aaron

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Re: Saving dm mode
« Reply #11 on: August 12, 2020, 12:57:07 am »
We're already in discussion with this, we'll come up with decision that what we can see it can balance the game.

Offline Human.

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Re: Saving dm mode
« Reply #12 on: August 12, 2020, 03:10:19 pm »
1. We have added a limit of 4 RPG per spawn
2. No changes will be done for hydra. Besides, it's 5 minutes cooldown time for each hydra (only 3 hydra) and not 2 minutes per player.
« Last Edit: August 12, 2020, 03:15:54 pm by Human. »