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Author Topic: [MD]LumberJack, fake lag, lag tools or artifical lag.  (Read 13849 times)

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Offline Gogeta^

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Re: [MD]LumberJack, fake lag, lag tools or artifical lag.
« Reply #45 on: February 13, 2020, 06:02:50 pm »

So let's be generous and hope his said rickrolls are real. But he knows about them and it has been quite a time, quite enough for him to have already it gotten fixed by an expert if he can't by himself.

Even if there's some display problem, I don't understand how can it induce lag or make you appear timedout for other players, I just can't condone that. And let's suppose his display abruptly goes off, which means he has lost his eyes to the game and if jumping around is all he does then how is he unhittable while the results should be presumably contrasting. A randomly jumping player who is not shooting is not difficult to hit.

He stated he experiences this problem twice a minute but if you are aware of his playstyle he constantly keeps playing without much of a dying.

Talking about the anti-cheat of the presented tool, I may not think it is possible because, as it appears, it might have nothing to do with the game itself but the connection.

Further ado, I'd respect and appreciate your skills if I could convince myself it isn't for your lag.

Regards.
He already told you that he already changed the RAM and everyone has some financial problems and IRL stuff.
And about that display problem you're mentioning, it's not only his display that goes out it's like your pc freezes for a while (2-3 seconds) at the same time his display goes off as well and it's like you're running and you pause your game (his pc freezes instead of pausing)  while running (or jumping) that makes him unhittable.
The anti-cheat of the presented tool is possible, it doesn't have any relation with the internet connection that tool makes you lag (as you are gonna have a timeout or packet loss) but actually he is pressing a key to do that and it is easily caught if you check the record of the toggle keys of a player.

Offline Brian

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Re: [MD]LumberJack, fake lag, lag tools or artifical lag.
« Reply #46 on: February 15, 2020, 09:09:57 pm »
But what it appears to me is that its some kind of toggle, which I think had stated earlier, and I'd like to know if it can be toggled for particularly short intervals? That would make it very much similar to what I have been noticing.

Talking about the anti-cheat of the presented tool, I may not think it is possible because, as it appears, it might have nothing to do with the game itself but the connection.
Just to clarify, the version of the tool that I tested years prior did have an option to set intervals.
I don't know whether this tool has been updated since or not.
"The table is surrounded by politicians who have never placed a foot on the battlefield. It's a disgusting squabble over who gets the largest piece of the pie, and that's why it needs to end. It is for that duty we raised the King. That's why we're fighting."
~A. Kupchenko

Offline QuanTum

Re: [MD]LumberJack, fake lag, lag tools or artifical lag.
« Reply #47 on: February 15, 2020, 11:46:18 pm »
for me i think its normal lag not lag tools and i dont think so lumberjack needs lagtools or smth like that


Sezaro

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Re: [MD]LumberJack, fake lag, lag tools or artifical lag.
« Reply #48 on: February 16, 2020, 12:04:57 am »
Not supporting anyone but can every off-topic dudes refrain themselves from posting here?

It is all about lumberjack and the report thing. I know I don't have anything to add neither these own opinions have to. If he is using anything he will get caught anyways and if not, then report will be denied. I don't understand why ppls who aren't even lumber's clan mates and doesn't have anything special to add, is coming here giving their "good for nothing" opinions.

Offline Azal

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Re: [MD]LumberJack, fake lag, lag tools or artifical lag.
« Reply #49 on: February 17, 2020, 07:56:40 pm »
But what it appears to me is that its some kind of toggle, which I think had stated earlier, and I'd like to know if it can be toggled for particularly short intervals? That would make it very much similar to what I have been noticing.

Talking about the anti-cheat of the presented tool, I may not think it is possible because, as it appears, it might have nothing to do with the game itself but the connection.
Just to clarify, the version of the tool that I tested years prior did have an option to set intervals.
I don't know whether this tool has been updated since or not.

This is something totally different, exactly what MD uses, as someone very close to MD gave me this from within private boards.

Offline MAD_K!LL3R

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Re: [MD]LumberJack, fake lag, lag tools or artifical lag.
« Reply #50 on: February 17, 2020, 08:08:02 pm »

This is something totally different, exactly what MD uses, as someone very close to MD gave me this from within private boards.
Dude you are the one here with worst reputation and whole administration knows that none is going to trust your these fake propagandas. so stop wasting your and others time.



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Offline Killer frost^

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Re: [MD]LumberJack, fake lag, lag tools or artifical lag.
« Reply #51 on: February 17, 2020, 10:32:06 pm »
As you  can see this video from roughly an year ago where LumberJack is still using lag-tool, as he has himself stated that he is having that issue since 10-15 days approx 3 weeks ago so i am asking in the light of that what is this? now i know lumberjack is gonna say that this evidence is old and i agree. What i am trying to say is that this should be used as an extention to Azal's evidence/report on LumberJack

PING or FPS lag does not have this much of a drastic effect on player's lag (3-4 seconds because we lag for like 250 on average which is 1/4th of a second) So considering that this is unreasonable and should be punished as this is a lag-tool which has been finally exposed.




Along with that i would like to add some other video as proof along with /ping proofs and here it is.



If video is old it really doesnot matter i post those evidences to show they have been using these shits from very long time.

P.S:


Offline Kody

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Re: [MD]LumberJack, fake lag, lag tools or artifical lag.
« Reply #52 on: February 17, 2020, 10:43:38 pm »
As you  can see this video from roughly an year ago where LumberJack is still using lag-tool, as he has himself stated that he is having that issue since 10-15 days approx 3 weeks ago so i am asking in the light of that what is this? now i know lumberjack is gonna say that this evidence is old and i agree. What i am trying to say is that this should be used as an extention to Azal's evidence/report on LumberJack

PING or FPS lag does not have this much of a drastic effect on player's lag (3-4 seconds because we lag for like 250 on average which is 1/4th of a second) So considering that this is unreasonable and should be punished as this is a lag-tool which has been finally exposed.




Along with that i would like to add some other video as proof along with /ping proofs and here it is.



If video is old it really doesnot matter i post those evidences to show they have been using these shits from very long time.

P.S:



@Killer frost^ your 1st and 2nd video is not even in 60fps, everyone is well aware that bandicam drops the fps, What if you're lagging not him? your ping/fps is not mentioned in the first 2 videos.
> About the 3rd video, you mentioned the fps./ping, Wild hunter's ping spikes at the very start of the video from 227-257 lmao. You expect him to crush heads with that jttr and with 200+ ping? which is spiking too lmao.
You really need to prove first that fps/ping is stable because both of these things cause massive lags in gameplay. I'll give you a example here,

if you watch the video from 1:58, my ping is stable but the person who i'm fighting with has a unstable fps/ping and he's completely unhittable, that means we should ban him for lag tools? lmao

Offline Killer frost^

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Re: [MD]LumberJack, fake lag, lag tools or artifical lag.
« Reply #53 on: February 18, 2020, 02:14:28 am »
Arghh! lets assume the worst case scnerio which is that I have 500 ping and lumberjack has 250 ping he should still be hittable even in that scnerio because this game runs on dedicated servers and not on p2p hosting method. What i am trying to say is that my shot should not take more than 1 second to sync and if it does then it is a Lag-tool almost confirmed. but if it takes 3 seconds then it is a lag tool without any doubt.
Now, diverting from my orignal topic of discussion, I'd like to say that you were using lag-tools in that video specifically after 1:58 because of the editing tricks you used (like focusing on chat using F5 to hide radar and what not). The reason because i say this is if you look in the background you can see people moving towards walls and you can see me aiming towards someone and sitting still because you kind of freeze your side of the game for me that's the beauty of lag tools that if you have them you can report other person for it as well because you are choking your packets so the other player won't properly load for you either but because the server does not immediately break connection it waits for a certian time i think 5 seconds before doing so. Therefore i am also gonna make the prediction that you won't have the unedited version of this video to post online because file was too big and you had to remove it from your hard-drive and the stuff uploaded to youtube is all you have saved.

also evidence presented against you matches Azal's video in which he showed lag tool infront of admins exactly at 2:30 you can see the same thing happens in his video and ours when we show that MD is using lag-tool.
And

Offline Kody

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Re: [MD]LumberJack, fake lag, lag tools or artifical lag.
« Reply #54 on: February 18, 2020, 04:21:51 am »

Now, diverting from my orignal topic of discussion, I'd like to say that you were using lag-tools in that video specifically after 1:58 because of the editing tricks you used (like focusing on chat using F5 to hide radar and what not). The reason because i say this is if you look in the background you can see people moving towards walls and you can see me aiming towards someone and sitting still because you kind of freeze your side of the game for me that's the beauty of lag tools that if you have them you can report other person for it as well because you are choking your packets so the other player won't properly load for you either but because the server does not immediately break connection it waits for a certian time i think 5 seconds before doing so.
i can see you losing your braincells tbh. who was moving to the walls? lmfao, You really need to know first that what lag is. Basically that's not how lag works that your  bullets get desync and all shits. It's actually a delay between the players. If you're lagging you will get delay in your game. In simple words, if you're lagging and shooting a guy in your screen, his actual position will be different, he'll be somewhere else in his screen. that's delay. what is this logic that it takes 1 sec to sync the bullets blah blah lmao.

Other than that, In this video
You must see that the guy running next to lumberjack at :0:32 idk if he's gogeta or someone is also lagging there, he teleported from point to another which simply says that the scenerio was laggy and delaying

> @admins Please take a look here, So basically, You can clearly see in the video provided above this that killerfrost is throwing grenades at lumberjack right after the gogeta lagged to another point, okay. To prove, that he it was killerfrost's lag too, i've few things. So basically what happens is that when you throw a grenade, if your game is not laggy or giving you delays, then the grenade appears right with the  throwing animations,  but if your game is laggy or your game is giving you delays,  the grenade takes sometime to appear after the animation, Which you can see at 0:33, when killerfrost throws a grenade, due to lag, his nade appears after a delay. So elaoborate this further more, i've created this video,

in the very first part, i've a stable ping/fps without any lag, the nades are perfectly synced with my game but in the second part (0:14) i've a unstable ping and delaying gameplay, the nades are taking enough time to appear  after the animation

about 2nd video
This happens with almost everyone, every single day. You can even see that here

ALSO NOW STOP ACCUSING ME FOR LAG TOOL LMAO, YOU'RE REALLY CHILD SAYING I EDITED THE PART, THE GUYS WERE GOING IN WALLS. WATCH THE VIDEO AGAIN OR EITHER GO FOR EYE SIGHT CHECKUP
« Last Edit: February 18, 2020, 05:04:06 am by Kody »

Offline Azal

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Re: [MD]LumberJack, fake lag, lag tools or artifical lag.
« Reply #55 on: February 18, 2020, 11:14:24 am »

Now, diverting from my orignal topic of discussion, I'd like to say that you were using lag-tools in that video specifically after 1:58 because of the editing tricks you used (like focusing on chat using F5 to hide radar and what not). The reason because i say this is if you look in the background you can see people moving towards walls and you can see me aiming towards someone and sitting still because you kind of freeze your side of the game for me that's the beauty of lag tools that if you have them you can report other person for it as well because you are choking your packets so the other player won't properly load for you either but because the server does not immediately break connection it waits for a certian time i think 5 seconds before doing so.
i can see you losing your braincells tbh. who was moving to the walls? lmfao, You really need to know first that what lag is. Basically that's not how lag works that your  bullets get desync and all shits. It's actually a delay between the players. If you're lagging you will get delay in your game. In simple words, if you're lagging and shooting a guy in your screen, his actual position will be different, he'll be somewhere else in his screen. that's delay. what is this logic that it takes 1 sec to sync the bullets blah blah lmao.

Other than that, In this video
You must see that the guy running next to lumberjack at :0:32 idk if he's gogeta or someone is also lagging there, he teleported from point to another which simply says that the scenerio was laggy and delaying

> @admins Please take a look here, So basically, You can clearly see in the video provided above this that killerfrost is throwing grenades at lumberjack right after the gogeta lagged to another point, okay. To prove, that he it was killerfrost's lag too, i've few things. So basically what happens is that when you throw a grenade, if your game is not laggy or giving you delays, then the grenade appears right with the  throwing animations,  but if your game is laggy or your game is giving you delays,  the grenade takes sometime to appear after the animation, Which you can see at 0:33, when killerfrost throws a grenade, due to lag, his nade appears after a delay. So elaoborate this further more, i've created this video,

in the very first part, i've a stable ping/fps without any lag, the nades are perfectly synced with my game but in the second part (0:14) i've a unstable ping and delaying gameplay, the nades are taking enough time to appear  after the animation

about 2nd video
This happens with almost everyone, every single day. You can even see that here

ALSO NOW STOP ACCUSING ME FOR LAG TOOL LMAO, YOU'RE REALLY CHILD SAYING I EDITED THE PART, THE GUYS WERE GOING IN WALLS. WATCH THE VIDEO AGAIN OR EITHER GO FOR EYE SIGHT CHECKUP
Do you have the unedited version if the video you had posted previously? If not then you don't prove anything.

Offline Killer frost^

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Re: [MD]LumberJack, fake lag, lag tools or artifical lag.
« Reply #56 on: February 18, 2020, 03:39:22 pm »
Warned and banned from posting
« Last Edit: February 18, 2020, 09:18:37 pm by DiaZ »

Offline Kody

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Re: [MD]LumberJack, fake lag, lag tools or artifical lag.
« Reply #57 on: February 18, 2020, 09:23:48 pm »
@killerfrost mate, lemme tell you one thing,
you're talking about this video?
right in the start of the video 0:06 - ping spikes from 188 - 227- 257 ? where's MD lag here? lmao

Offline DiaZ

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Re: [MD]LumberJack, fake lag, lag tools or artifical lag.
« Reply #58 on: February 24, 2020, 11:24:53 am »
After discussion with management we decided to deny this report because there is not enough evidence. Moreover I myself played against lumberjack many times and I faced his lag as well even though his ping was normal. After discussion with lumberjack I found out that his PC is the problem which we can't do anything about it. He got finance problem to upgrade his PC at the moment. Therefore, this report is denied.

P.S BTW he is not the only one having this issue. There are other players who have the same problem.