Do you even know what speed gear is? lol, you can't even maintain 20 FPS ingame.
Also the only close range RPG there was was where you intentionally ran backwards to get within script's range when I was aiming so that you could make some forged report.
Not to mention that your shitty lag is 2 seconds behind me.
Since an admin has admitted himself that despite being maybe even slightly faster than normal in a video, the video can not be accepted as valid evidence because of the recorder's PC conditions.
Which brings us to the question.. how can we tell that the speed gear reports are valid? There are so many things that could make a player's speed different in your screen, such as your own FPS / ping, the 'suspect's' FPS and ping, maybe even server lag - so how do we differ from valid to non valid reports?
Going straight to the point, since this is obviously the most popular actual-DM server, there needs to be a foolproof method of speed detection. As evidenced in a previous topic made by vito, using GetTicks is not foolproof, and rather really prone to fail.
Speed gear is something that is unfortunately, used often in today's VCMP scene - or perhaps, we're just paranoid, and think that X uses it but in reality it's an issue of the 0.4 synchronization? Who knows.
So treat this topic as a suggestion, or perhaps a discussion -
what could the script do to detect a higher-than-usual speed of a player? Unfortunately, replies that involve VCMP devs implementing X or doing Y won't help.